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RETЯOSPECTIVE

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All time is all time. It does not change. It does not lend itself to warnings or explanations. It simply is. Take it moment by moment, and you will find that we are all, as I’ve said before, bugs in amber.

Kurt Vonnegut, Slaughterhouse-Five

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SCREENSHOTS

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PRESS RELEASE

Retrospective will be coming to Mac and Windows on December 17, 2019, after months of hard work by efiL Productions. 


As three college students watching the semesters pass too quickly, Retrospective was born out of a desire to appreciate every moment that we are given. Envisioned as a game that captures those moments between life and death, as your life flashes before your eyes, the player starts as an old character and watches themselves age backwards and relive key stages in life. 

A twist on the traditional 2-D platformer, watch your adult self navigate the workplace and your teenage self jump from tree to tree as you move from right to left. Each level is a moment in time, preserved forever in amber. Let the floating platforms with ever-so-slightly moving backgrounds create a timelessness that these memories carry -- are you in the present? Are you in the past? Are any of us ever truly living in the moment? Play and see for yourself!

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TRAILER

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This channel is coming soon!
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THE ROSTER

Our Players

It's hard to define roles in a team as intimate and collaborative as this one. Everyone contributed in some way, shape, or form to each part of the game, and we are all so proud of what we accomplished.

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JOY HO

Art / Programming

Joy is a Computer Science major in her third year at Tufts University. Her main focuses for this project included creating character art and programming the animations, as well as leading level design.

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KRISTEN MORAN

Project Manager

Kristen is a Computer Science major in her last year at Tufts University. She primarily worked as the Project Manager, and also assisted with art and debugging.

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MASON POLLACK

Audio / Programming

Mason is a Computer Science major graduating Tufts this year. Mason was in charge of all audio for this project, as well as programming in all areas of the game.

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FILES

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